

Pentagon Project's gameplay is based on round based, 2 team gameplay.
The teams are always Red Republic and Black Operations Executive (Red and Black
for short).
When joining a Pentagon Project game players arrive in a waiting room from
where they can request to join a team. Due to inbuilt team balancing
prevents players "stacking" on one side, requesting to join one team may
result in joining the other team.
Players are given Reward Points for hurting enemy players and achieving
map objectives (such as defending areas, captureing zones and destroying
objectives). These reward points can then be exchanged at claim points
for one off Reward Items, such as more ammo, healing, better
weapons and armor.
An important concept in Pentagon gameplay are Zones, each team has
a zone assigned to them at the start of the round and team members spawn
in this zone, further zones can be captured in other parts of the map to
expand the team's spawn zones.
Pentagon supports a variety of gameplay objectives and victory conditions which
are map specific. Players are given a briefing on the maps objectives
when the map loads.
Commands
The following console commands are supported :
-
sv_roundspawns n
, a server varible limiting the number of spawns per player per round, setting
to 0 allows unlimited spawns
-
joinred, client command, the player is requesting to join the red team (as if
they had walked through the "Join Red" sign in the waiting room).
-
joinblack, client command, the player is requesting to join the black team
(as if they had walked through the "Join Black" sign in the waiting room).
-
waitingroom, client command, sends the player back to the waiting room.
-
dropkeys , client command, causes the player to drop any "keys" he is carrying,
he will not be able to pick them up agaion for 30 seconds.
-
killers, displays the number of kills each team has made this round, these
values can be used by the mapper to decide which team wins a round.
-
survivors, displays the number of spawns each team has remaining this
round, these values can be used by the mapper to decide which team wins a
round.
-
zones, displays the number of zones each team currently controls,
these values can be used by the mapper to decide which team wins a round.
-
myteam , client command tells the player what team they are on, this may be
reflected on the HUD later on
-
myspawns , tells the player how many spawns they have left, this may be
reflected on the HUD later on
-
showrewards , lists the rewards currently available to you and their prices, so
you cna pick one.
-
claim n, when you are in range of an info_claim entity you can claim a
reward (specified by it's number in the rewards list on the mapping page) if
you have enough reward points and the info_claim is offering that reward.
copyright matthew rye 2004